For this game I wanted to convey a sense of isolation and paranoia, to reflect Romeros’ original film trilogy. The first hour of the game was spent establishing the world and characters which reinforced the players desire to have a safe location they could build up and defend. In order to counteract the players expectations, I added a surprise element once they had arrived at the mall. They would find that doors they had previously locked left ajar and little things would keep disappearing from their stash. This increased the feelings of paranoia, and they decided there was a traitor in their midst. As the game continued these events escalated, until it became apparent that they were not alone in their safe house…

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