Another commission for a friends’ campaign and a lot of fun to write and research. Like Firefly, the sci-fi element is kept light and accessible and often takes a back seat to the humor. I did not have to worry about game mechanics for this title, as I was tasked with writing the narrative for a side mission. This gave me more time to delve into research and sit in on a few game sessions to get a feel for the players, characters, and settings of the game.